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Old Aug 04, 2005, 03:41 PM // 15:41   #1
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Question Monk Spell: Rebirth

Hello GW Gurus
With my last warrior char I once experienced a situation where only the monk survived and all team members where lying dead between lots of monsters (I think everyone knows this nightmare!). Our monk rescued the complete team and the mission with his "rebirth" skill by teleporting one after another out of the danger zone (great job!).
As a next char I also plan to do a monk and I want him to have this great rebirth skill. Unfortunately this skill is bound to the Protection attribute, which I do not plan to increase/learn, because I dont really like the other protection skills.
So now my question: I could not find any value in the description of the rebirth skill that was really depending on the protection attribute. So what happens if I learn this rebirth skill and do not have the protection attribute (or only have it at lvl 1,2,3)? Will the spell not work? Will the "patient" be less healthy? Or will there be any other restrictions?
Regards,
D31337 aka Medina Nocta (N/W) aka Little Honk (K/N)
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Old Aug 04, 2005, 03:44 PM // 15:44   #2
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When you cast rebirth on someone all of their skills will be disabled for X amount of seconds after the resurrection, the protection attribute reduces that amount of seconds, getting the resurrected ready to battle again that much sooner. In other words, you'll do just fine without the protection attribute, just don't use it to res in the middle of a battle. (Which monks shouldn't waste time on anyway)
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Old Aug 04, 2005, 03:44 PM // 15:44   #3
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http://www.guildwarsguru.com/skill/192-rebirth
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Old Aug 04, 2005, 03:46 PM // 15:46   #4
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Yes, it will work, only the seconds that the ally you use Rebirth will be unable to cast any skills would be higher (with 0 Protection Prayers it would be 10 seconds), but that's not so bad.
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Old Aug 04, 2005, 03:46 PM // 15:46   #5
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As long as you have one point to protection it should work. The thing to remember about Rebirth is this. Yes its awsome for teleporting the fallen group out of range of enemies, however it also COMPLETELY uses any remaining energy you have. The more points you have to protection, the more health is restored to rebirthed people... I'm probably 2 or 3 points to protection for my E/Mo, the rest are to fire and energy storage. It works fine for me.
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Old Aug 04, 2005, 03:50 PM // 15:50   #6
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Rebirth certainly rocks in PvE... but remember to take rez signet with you into PvP. Even with halfway decent protection prayers, those few seconds of disability can really hurt. Take restore life & signet instead.
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Old Aug 04, 2005, 04:12 PM // 16:12   #7
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you may say that you do not like protection prayers now ... but when you play the monk ... you learn to love them more than healing. they look crappy on paper ... but in the game ... protection skills are highly just amazing.
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Old Aug 04, 2005, 04:20 PM // 16:20   #8
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ya rebirth is great for pve. I used it with zero att points in protection and its fine after the battle is over and you need to rez your teammates or try to teleport the dead out of a mob.
However, even with a full 12 in protection, rebirth is useless for pvp. With the insane casting speed + energy depletion its actually suicidal to use. By the time you rebirth a teammate, the enemies would have you dead and then they will kill the person you rezed easily.
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Old Aug 04, 2005, 06:01 PM // 18:01   #9
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Not to mention anyone seeing you start a long casting movement like that is going to disrupt you, assuming they aren't actively trying to make you the first person to die anyways. So yeah, PvP rebirth = lose, PvE rebirth = good.
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Old Aug 04, 2005, 06:08 PM // 18:08   #10
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Rebirth isn't that great to ressurect in the middle of a battle situation as it uses 10 mana and any other mana you have, and thats not great for a monk to have 0 mana at any time, but if you only want it for teleporting them from mobs etc etc, then it's a great skill to equip, even with protection prayers at 0.
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Old Aug 04, 2005, 06:46 PM // 18:46   #11
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Rebirth is a great skill for any caster w/ a monk secondary. Monks should never be rezzing in battle, they should be healing/protecting.

Necro's or Ranger's seem to be the ideal candidates, with El's and Me's as secondary choices, tank, and finally monks.

Losing your mana does suck and works fine in PvE, but I never bring this skill into PvP. In fact, a rez signet and Light of Dawyna is what I bring along, if I need to rez, it's usually a bad situation anyways.

-DW/Nymph of Light
PS A good prot monk + healing monk can be as effective as 3 healing monks IMO.

Last edited by Dead Weight; Aug 04, 2005 at 08:09 PM // 20:09..
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Old Aug 05, 2005, 03:55 AM // 03:55   #12
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Oh man, I hate it when someone uses Rebirth... Here's my suggestion:
For Healing Prayers Monks: Restore Life; up to 50 something percent of their Health is restored and almost all of their Energy.
For Protection Prayers Monks: Rebirth; if it's down to 4 or 5 second skill recharge, sure why not.
For Other Monks: Ressurect; Heals to 50%, ranged. It's nice.

Of coarse, if you're out of battle and have a patient team it doesn't really matter.

Rebirth is statistically the best as it only takes 6 seconds.
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Old Aug 05, 2005, 05:53 AM // 05:53   #13
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In PvE, I only see 4 rezzes as practical:
Rebirth: Permanent rez for outside of battle. Since the fight's over, you've got all the time in the world to recover lost energy and health. Most importantly, after all of the party is wiped except the person with rebirth, often, no other rez is useable, because it causes the mob that wiped your party out to aggro on the person you just rezzed, and/or you, either wiping out the ENTIRE party, or setting you back to where you were in the first place- all dead save 1.
Vengeance/Unyielding Aura/Resurrection Signet: Combat resurrection- Ranged, 4 seconds casting or less, and give full health and 2 give full energy as well. Rebirth is a horrible idea for in-combat resurrection, seeing as it heals a very small health percentage, locks out your ally's skills, gives your ally 0 energy, and empties out your own pool as well.
Restore Life has an 8 second casting, which is easily interrupted by most mobs, who often weild an interrupt or a knockdown, cancelling the spell, and then, to add on to that, it's touch-range, which means you have to also get close, another couple of seconds of running over to your target. Another note, if a person died from attacks, since it's touch-range, that means you're now in range to receive the same attacks that killed your ally.
Even using Glyph of Sacrafice to remove the casting time, having to run up to your ally and putting yourself into heightened danger's generally not a good idea.
Resurrect also has an 8 second casting, but barely gives any health, so it's impractical for combat resurrection. Given the choice between something only useful for reviving after a successful battle, and Rebirth, for reviving after a successful battle OR a failed battle, I'd go with Rebirth, because it's more versatile.

Rebirth is simply amazing for PvE, and can salvage a mission going horribly wrong, by bringing your entire party up again and again after each wipeout.
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Old Aug 05, 2005, 10:16 PM // 22:16   #14
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Rebirth is awesome to draw people from mobs.. I think it's best used for people who AREN'T in the middle of the battle, though, as it defeats the purpose of teleportation. Personally, if you die in battle, you're not getting resed by me unless you're a monk. I have better things to do than res you.. like avenge your death by killing those who slew you! Once it's clear, I'll happily bring you back to life!
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Old Aug 28, 2005, 08:10 PM // 20:10   #15
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Smile thanx

I never expected that much feedback.
I tested it yesterday and it really works even without having this attribute.
But right, the reborn companions have some trouble if I try it in battle...
Thanx
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Old Aug 28, 2005, 08:59 PM // 20:59   #16
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What some folks don't know is, just right after the spell is cast and the aftercast is in progress you can run around and the person will get dragged along a bit. So basically by just moving after it is cast you can get someone even more out of action.
And in PVE... it's the skill to be. I can't tell how many gone wrong missions have been saved by this little resurrection spell. I don't care if my buddys are blocked for a while. While i am ressing and my energy is down the team shouldn't be fighting anyways, now should they?
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Old Aug 31, 2005, 08:43 PM // 20:43   #17
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I even find Rebirth useless with my W/Mo build. All it does is teleport them to you, and if you did Healing Breeze in succession, they MAY have a chance of living. I'd just stick to Ressurect, or your Res sig.
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Old Aug 31, 2005, 09:40 PM // 21:40   #18
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lol this remind me... I saw a w/mo carry restore life... so I arcane condrum him... Then he stood there for 16 sec while I killed another of his team mate then came back for him and interrupt him on 15.7 sec when his arm already raise up for almost completing it... ouch
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Old Aug 31, 2005, 09:48 PM // 21:48   #19
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lol!!!
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Old Aug 31, 2005, 09:57 PM // 21:57   #20
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he said he's going to be playing a monk, not a warrior. don't do it in the middle of battle ;p
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